Thanks Danielmn for spending time to help, it's another way to approach. I'll keep some steps to apply in another model which more complicated. This one I think previous way is fine. sebas, I think in ur example, quad in quad and subdiv at least level3 to make it smooth. (>10500 faces). Another hand, 8sides in quad just…
Could you please give me suggestion how to make this: https://ae01.alicdn.com/kf/HTB1rrZLNXXXXXb.aXXXq6xXFXXXX/-font-b-SAMSUNG-b-font-USB-font-b-Flash-b-font-font-b-Drive-b.jpg I tried a lot of things, but I have trouble to make the nice flattened top with a hole. I thought the sequence should be something like this: 1…
I see, didn't realize the other half was an instance. Just use the split tool and cut the n-gon into 2 quads... Then continue this new edge to the center of the chest or reroute it up the neck.
Hi Guys, I am modelling a complex object but facing some challenges.Can someone please help me with this. Thank you for your time Problems to solve 1.topology 2.pinches
Thank you Wirrex and SnowInChina! I tried both of your methods. I found that SnowInChina's "Method 2" worked best. Although I did not use an empty I found it suited my needs perfectly. Thank you guys so much. RESULTS
struggling to comprehend this at the minute; ref: What I've got; I know Booleans are used quite often in this case; but as I typically avoid using them I wouldn't know how/why. Edit: I know I've got 2 turns ;) looked better
hey guys, what should i do to build the curving pipe with all those convex on it like the ref. 1&2. and this is what I got for now. I dont now if i do it in the right way? and what should i do next to get that kind of convex.
I'm lazy. But the main thing to take in is to set your curve early on. Now I probably overdid it. But I use everything here... 1. Set my curve 2. have enough geo 3. N-gons and tris. and so on.
@Vent The most important part is to make sure the edge of the cylinder is creases the 1/2 cylinder. This preserves the circle. I did make a mistake on this and I didn't notice that the edge is beveled. Nonetheless you should be able to figure out the rest.
With more geo i also meant better distributed. I did a new example: http://dl.dropbox.com/u/1114083/bend.obj Just bend it and smooth it and look if it´s better I know that there are now 2 poles, but they are in places where they don´t hurt as much.