[ QUOTE ] It seems to work now if we don't load our own tangents and bi-tangents, but it doesn't work if we do try to load our own. So he's assuming that it's some sort of bug now. [/ QUOTE ] Let me see if I have any error here... but I'm importing tangents/biNormals in the OVB format in the acid and wall and it appears to…
So i was sitting around last night and thought of a good way to use the diffuse baking to replicate Max's material color baking ability from the highres, only without having to use any materials. This comes in real handy when texturing in photoshop, makes it much easier to know exactly where to paint and easier to make…
jogshy: Excellent, v3.1.2 fixed the bug I was getting, I can now generate ambient occlusion maps as well as normals! Also I think the 3d viewer is an awesome tool, since some programs don't have a previewer for this sort of thing, and often I've seen people asking where they can get a free program to view lowpoly meshes…
Theres a really easy fix to this, and i think what you're asking for is quite extreme, not something thats easily automated. I'll recap my workflow here. After you have your highres, and lowres meshs: Uv your lowres Make a copy of lowres mesh Explode copied version in low, and in highres Save out orig version Bake from…
hey jogshy I have a question to ask Ive been using z-brush 3.5 R3 for sculpting lately. I recently did a experiment of making some high poly rocks. So I made a basic box with a sub D on it , reseted its X-form and its pivot and placed it at 0,0,0 before export. I then sculpted out my said rock. I after feeling comfortable…