Hey sexy model! In theory this is what xNormal does: Fire rays from the inner cage to the outter cage ( if cages are enabled ). Fartest hit is taken always. If rays fails hit then use closest hit. If this fails use lowpoly normal. Are you using cages? If not, have you set a good outter and inner distance ( mesuring with a…
[ QUOTE ] I have found some reversed normals in my mesh and fixed them and tried again but the result is almost the same. When I turn "discard back-faces hits" off then the areas which are blank then have bright green normal mapping stuff in them which looks bad?. Any idea whats going on? [/ QUOTE ] Some programs have the…
The .EXE xNormal installer autodetects 3dsmax 64 bits ( looking a file called max64.task in the 3dsmax folder ). It also autodetects if you have max 6/7/8/9 installed looking at the Windows's registry. The option to install the 3dsmax plugins won't be enabled unless it autodetects the presence of max 6/7/8 or 9 in your…
xNormal 3.14.4 released. - Added SSAO to the DX10 graphics driver. - Added fast faked indirect lighting to the DX10 graphics driver. Added a new example ( the Cornell box ) to show this new feature. - Improved the quality of the software raytracing graphics driver ( although is still too slow to be usable ). I have great…
Atm is not possible to load and use DirectX .fx shaders. This is because xNormal uses Open GLSL shader language which doesn't include "semantic annotations" ( UI-to-shader and shader-to-UI thing ). Neither includes "FX-states" ( disable zwrite, enable alpha test, blah blah ). There is a very-experimental design in mind (…
[ QUOTE ] biggest problem i'm getting in xnormal, is that it's either not bringing the meshes in properly, or they are TINY! [/ QUOTE ] Try this: - Scale them up ( radius > 1 for the win!). Re-export it scaled or just use the scaling option on the mesh slot. - ResetXForm+Collapse+Edit mesh triangulation in 3dsmax, then…
It looks like the normal map is not assigned. When this happens and you enable the "show normals" option, it uses the vertex normals instead of the normal map's texels. The question is why the program is not getting the normal map assigned... Ok, some questions: - Are you assigning the normal map to the normal map slot,…
If you don't have multimonitor(imagine you have only one 1024x768 TFT) and you enable the Ignore thingy will show that message I just divide by two the virtual desktop, so If you don't have almost 2x monitors in 800x600 will show that message because (1024x768)/2<(800x600) hehe Unfortunally some drivers returns to the…
xNormal 3.8.0 is out Implemented the the "bake highpoly base texture on the lowpoly model", re-enabled the COLLADA importer, added two new amazing examples, fixed tons of bugs(also i'm sure tons of new bugs were added ), improved 3x the speed in the 3D viewer drawing the highpoly model, implemented a new virtual memory…
Ho Jogshy. I don't know if you saw the pictures as my site seems to be currently offline. Last one was in xnormal 3d viewer and it still showed issue with seam. Have checked all you put. No difference. Should I send you files so you can test on your end? 1. Enable the "Show tangents" in the xN's 3D viewer to see if the UVs…