liking sword so far johnny, low poly (wow spec) shopkeeper or something wip. Any suggestions on hand topo, or topo in general, fingers in wow only have 3 sides, i went with 4, i think it looks okay....
Whipped this model up around ~4 hours. His back is horribly unwrapped, it was too late to fix it...so sad. @Lionx_Dagger: Show some wireframe, 90/128? tris is a bit too much. You could do that with at least 36 tris.
In that case, you should increase the padding in your render to texture settings, then rebake your AO. I like to use 8 pixels of padding in most cases. You could use 4 pixels if your texture is really small (256x256 or smaller).
Recommendations are usually to stay around 30. And that's for laptop/desktops, not really for mobile devices. Around 15 bones for a mobile device is more reasonable. 3 per leg, 3 per arm, 4 in the tail, 3 for the spine and 1 as the head - something like that.
S_ource, Neodement, both are correct but you can only choose 1. 8 tris mirrored uvs, or 6 tris stretched. The benefits of my stretching is almost inconsequential here. Raz, the first 4 wood planks thank you Following with topic of stretching:
LOL! there is about ~8 colors, so theoretically you can make a 4 x 2, but you would need to have a great deal of UV data to get the face. Poly data would probably hit 150 but funny to do 4X2 lol!
I think you'd be better off using a lowres texture with bands and rectangles and turning off filtering. Then you just need to use geo to make shapes, and then you would be done with only 4 triangles for a rectangular shape and however-many for round shapes.
Wow I haven't posted for a while I come back and you guys change the whole polycount design on me, way better by the way. I started working on my own game! this is what it looks like, Low poly 4 life lol ;)
thanks a lot guys.... the plane is quite small in the actual game, there are some camera tricks here and there (a la IKARUGA), but mostly the player wont be able to see the model up close, relatively 1/4 or smaller than the top view image from last page
I couldn't post these until now, so here they go. All of them use 128 or 256 diffuse textures, but here they have the 512x512 one, for iphone 4 and ipad. The tank and armored vehicle are 446 and 420 triangles and 256x256 textures in the screen grabs bellow.