looks like a very early PSX engine shot. For my taste the textures are to low res with all the noise in them. Imo. it works best with very low res. textures if they are stylistic and clean.
Always wondered. Does overlapping geometry like that (tree roots, branches, etc) cause any problems in terms of computation once it's in-engine? Or is that legitimately a good method of reducing polycount, if used correctly?
thats, not over-sharped :) that texture downsized from 512x512 and models will be used on iPhone also, they must look dirty and used like in Mad Max :D i will post shot from the engine soon
The Quake/HL engine is a software rendering engine. GL support was added later, and textures had to be re-sized in software before being used. Non power of 2 textures support was eventually added to 3D hardware, but it's not ideal, and it's slower. The hardware is optimized to Power of two textures. The NPOT was for image…
it's 4 planes (of two triangles each) with a "look at camera" tag in c4d. In the 3d engine they will be billboarded. Similar settings exist in all 3d packages / games although under different terminology's. Very handy for balls and so on.
some low poly models for my portfolio engine: key, mouse and mini book model = 62 polys tank = 38 polys pen = 15 polys flowers = 42 polys base book = 14 polys
Disclaimer - I made this model after learning modelling for 3 days. It's a Katamari version of my friend Dan. 192 tris. Here is the model in action in my 3D engine - http://rumblesushi.com/katamari_baldwin.html Cheers, RumbleSushi
not sure dont know yet that much about the ds- but that quad thingy is interesting .I assume then it doesn´t matter - its just nice for comparison because most engines today only process triangles in the end.
Yeah most 2d games now days are done that way. When i was making Glace the programmer did the same ting for that games engine. Also it makes making an editor really easy, as everything is a tile anyway.
Tennis : You really should do a 3D game Even on today hardware it should look fantastic , and no problem of frame rate we could have a village of 100 of your character wit hany frame drop Eclipse: cool original style , a level sith some trees or rocks would be great ! What 3D engine do you use ? It seems to be dark basic…