Still the polygons are nice and chunky. Borderline, probably wrong thread, but probably works on mobile. I'm pushing 700,000 tris with normal maps on iPad2 these days.
A reworked version of the low poly male model I created a while ago. It's designed to be a size reference for Unity and Blender (1.7 metres tall). It's only 412 polygons and that's after I reduced polygons in areas that didn't need them! I unwrapped the UVs but it's not great, but it suffices. You can download it here for…
Novice Attempt at a Low Poly Laharl since I was a disgaea fan and was inspired by the prinny low polygon model earlier. Still have to finish the texture map
on his right hand there is some crazy jagged polygon that sticks out like a sore thumb.. but that would-be pun would be amazing if the poly was really in his thumb
The nature of these comments can completely change depending on how we look at things. Just because a system can push a certain polycount, does not mean that artists should fill up the quota just because they can. There is still a need to understand how to use polygons efficiently, so there is room for the hardware to…
Hello everyone!:) I've been following this thread for 2 years now and loved almost every post. Here goes my first post on Polycount. A series of 3d lowpoly diorams I'm making. Planning to do more :poly122: Hope there is no problem with the polygon count on these. Since I think that lowpoly models are about the amount of…
My Dalek! 567 Polygons Still a WIP for a PSX style fan game that I'm distracting myself with. Does anyone know a better way to create the hemispheres on the skirt?
Mauricio: while it's interesting to see your stuff, I agree with Hawken. This thread is a very specific one (sub-500 polygon models), and you're well over that limit.