Thanks mate! :poly124: I know I know, I still haven't found how to "enable" 2 sided faces in Unity :x Yeah it's super easy, you should give it a try! It does need some scripting but that ain't too hard :)
Hi everyone! Great art over here! Here are 2 quick projects I did few days ago to study different lowpoly styles and have some fun. :) [verold]5372c36e8d4e2f020000042e[/verold]
Though I would just throw this up here as well as waywo! Its about 800 tris! http://s158.beta.photobucket.com/user/ddexter2/media/Hatch_zpscdc169b9.gif.html?sort=3&o=2
I modeled and Painted Link and a Level 1 Wizzrobe for a developing Project! He is 372 polygons! (I have yet to design his staff, but it will be simple. The Level 2 will be just a color-inverted Version of this guy.) That's all for now, I hope you like it! :D
I apologize in advance for the lack of art with my post, but would 1057 tris for a character and 2 props be a bit much for this thread? I see folks posting awesome models at around 700 tris, so I am ashamed of my own poly gorging.
hahaaa, can't believe i forget to xpost these from the discord. sorry dudes. gotta keep up on that low spec fur test. the monkey king. tris: 662 texture: 4 x 64^2
Made these enemy critters for Paper Monsters 2. It is a platformer game in a papercraft world. For Paper Monsters 2 I pushed the textures style to a more rough painterly look. I also did all the animations You find more gifs of the animations in my looking for work thread:…
When I see an Ipad/ipod/android running a game with multiple 22k tri character models and 6 2048^2 textures we can change it. Just because something looks awesome on a small screen doesn't mean it was made to the same spec as the pc. Infinity blade looks like the bomb, but ultimately uses alot of tricks to get there:…
looks like JPEG comression in the texture,- also the noise gives it a 8bit look like early quake models or quake 2 textures. Personally I would get rid of the noise - it doesnt look good.
Nice work pixelchaot! Here is about 2 hours of work on a low poly thief. Tomorrow I will uv map him: another shot of the head here: http://grungemedia.com/dkseries/My_Work/ThiefGame/thiefhead.png