hi everyone this is my first post on polycount... when i first visited it i was overwhelmed by so many great works and artists here. im just beginning to learn coplexity of game art so i'm really hoping for any crits and comments on my work. i did it in my free time for a mini chalange at one of polish cg forums. rendered…
Time to jump on the bandwagon! About 800 tris Stupid question: Where can I find the triangles/polycounter? I seem to have misplaced mine while upgrading from Max8 to 9.
Just closed Armor torso modeling (woops! words are in right order ?:D) Nude body again WIP. Polycount Armor Torso : 3400 (hmm really ... It take long work time...)
MoP: is that the concept that Ocelot did a while back? It was called Shrig-Ag or somesuch. Only reason I ask is that I found that image laying in my polycount cottage or on my drive just recently.
Just higher polycounts, or subD models? If the latter is the case, and I suggest you research a bit more about edgeloops Exspecially the nose area looks like a ugly mess, and try to avoid tris.
I've decided to work up a set of 'portfolio' pieces based on the idea of Armageddon happening in 2190 or so, with Heaven, Hell, Humans, and Cthuloid 'things from beyond' duking it out for the fate of existance. I'm giving myself a base polycount of up to 1200 tris (including equipment) for the lowest levy troops, ranging…
thanks, okkun. Going for an R34. I did what you mentioned about the front bumper(hope i understood what you meant). I also got the seams done. The polycount is 10900 atm.
It's a chopper... for a mouse!! 10k tri's - my first real attempt at a game model after training at Escape Studios, and my first work posted on Polycount. Textures to follow. I hope it looks ok. Crits welcome.
WOW Pior really looking forward to seeing how this comes out,the polycount is going to be huge when its done, i take it you have a newer comp than last time i spoke to you.
here is an update on my badrach character, the polycount really turned out lower than i expected it to be. still need to model the hands and do lots of tweeking. (maybe also add some arrows.) crits and comments welcome!