Playing around with some things. This is a mid-range poly char/vehicle (26k right now). Might take it all the way sub D when I'm done with it, don't know though. This is only about 70% done.
Still working on the Lupine, but ran into a rigging snag, having the company TD look at it in his spare time, but in the mean time practicing high poly ysing CPS Tools (Faking Sub-D in pure Polygon environment Scott
Bleh, looks like crap in max but cool in zbrush... Is there anyway to change perspective settings in zbrush? I think lack of perspective when modeling is throwing me off a bit.... Or maybe my lighting just sucks in max =D
hey heres a dwarf for my CGchat comp entry, first charad=cter for ages so crit like you mean it =D the eyes are pant at the mo, think im gonna remove them completely and have silver goggles
That bouncer kicks ass (no pun) Nice one Daz! This one's just Sub-D's so far. Might bring it into Z-brush for some light detailing, don't want to go too narly though which is tough once you're in there..
Looking back at the last one this is actually VERY similar to it, odd how that happens looking at completely different inspiration/ref/style stuff and it turns out almost exactly the same proportions. Just more cute/stylized/better overall =D
Shit man, that's crazy! O_O Is it for game usage, or just for rendering purposes? Here's my gun ;D e/ Anybody know what kind of polycount a pistol would have in a game like crysis? Or any next-gen game for that matter.
[ QUOTE ] [ QUOTE ] workin on a robot from the nutrocker? movie [/ QUOTE ] heh, they are not robots dude. I have one of these toys. They are power suits. With the toy you can open it up to reveal a guy inside. [/ QUOTE ] S.F.3.D - http://www.trooperpx.com/SF3D/
like that shapes fusel nice stuff eld, but it's so boring normal quake/doom stuff :/ Could someone please tell me how to use ji skinshader in maya? Or is there a other good realtime skinshader for maya? It just sucks to present skin with phong shaders D:
that one ugly redneck.. yuh... add him a john deer cap !!! quick texture,uvw, and model correction for a friends projet. 2 day of work. and first really " anatomicaly correct" human in year ;D 'got to love those monster. it a referee from a rollerball-like sport