Yeah. I think you're right KDR. I'm usually pretty keen on doing things "right", BUT this was just a test to show the (non-tech savvy) cast that we aren't totally full of shit. I also think the robot is maybe a hair too washed out. Overall, for something that is just going to be a background prop, I'm pretty pleased with…
Just a pitch i did for an agency who pithed for a pretty big beverage company. 4 days for model, texture, rig and skin + 4 highres print artworks, ha i love those jobs with tight timeschedules ^^ @achmedthesnake: Cool robot! But maybe a little too clean? Some Variation in the textures would be nice. @boomz: you could try…
[ QUOTE ] Just a pitch i did for an agency who pithed for a pretty big beverage company. 4 days for model, texture, rig and skin + 4 highres print artworks, ha i love those jobs with tight timeschedules ^^ @achmedthesnake: Cool robot! But maybe a little too clean? Some Variation in the textures would be nice. @boomz: you…
[ QUOTE ] To be 100% honest, to me the most impressive thing is the fact that you got such good results from planar mapping like that. I cannot see any stretching at all. Bloody well done mate, I like it alot! [/ QUOTE ] QFT, especially the bloody well done part crit: In the concept art on your site, you have her undies…
too many cool things in this thread, missed out on a whole lot of awesome stuff since last week some favourites - whiteblaizer - really cool scene, great materials bones - wow! superb character! ruz - great basemesh b1lllll - that's a super cool design, more face! thanks for the hello's and feedback doc_rob - cheers for…
Hey everyone. I'm new to Polycount. Well, not really. I just registered. I have been lurking the forums unregistered for one or two years now, every once in a while. Some really talented people in here. I never really registered on here until now because I didn't think I was good enough. I still don't, but hey, everyone…
[ QUOTE ] Still trying to learn to model heads I think this first one was my best attempt: If you could hard critiq the anatomy and loops of the first one it would really help me [/ QUOTE ] nice head vitor, you have style, i think you have good talent, just keep working working working. the crit already posted is good, but…