few points that are funky -her face, i think its in the cheeks and the bone structure around the eyes. -her toes, they look too wurmy at this distance, -the boots need some more color, maybe adding some colored loops at the top or in the paterns will fresh it up and whatsup with the butter knives? great work mop, specialy…
[ QUOTE ] East, look on legs, i am adding loops only there, where could be details. [/ QUOTE ] Not sure I understand, but.. I'm just saying when making a mesh for ZBrush/Mudbox it's good practice to have square polygons everywhere. You never know when you want to start adding some finer surface texture into the mesh.
I tried making a head with proper edge loops and all quads, it was harder than I thought it would be but i got there. Still not satisfied with some parts though.. The left one is modelled in max, the right one is supposed to be a female variation of the left one. I imported it in mudbox and deformed it (took only a few…
Oh, I built a new one from scratch. This one is still largely WIP. Some of the edge loops I'm not too happy with (got some issues in ZBrush), but it's going ok. I'll see what I can do about hair... I tried Jaco's method earlier tonight but wasn't having much luck, I think I just need to practise.
okay so i have entered this com over at subDM.com the back is far from done.. just layed out the loops now i have to add the detail. http://www.subdivisionmodeling.com/forums/showthread.php?t=232 here is me progress so far.. and if you want to check it from the begining you can do so here…
kp: haha, the diffuse is just (like i said in my post) flat colour and a GI bake so far. I literally spent 2 minutes on it in Photoshop so far Most of the ZBrush details were done with Radial Symmetry active, i love it so! I actually sculpted the deco around the centre of the scroll with radial symmetry on 2 times so it…
Thanks JKMakowa, I went back and checked the concept, It's a challenge trying to walk the line between cartoony and realistic. I think if I sharp bevel some areas I can get the cartoony look back into it. I realized one of the chin loops was too far back, and spent some time tweaking the face. She's just about ready for a…
Thanks Ferg Yeah, I totally agree. I'd been eyeballing that, actually, but I was putting work into areas that needed things that were more drastic than that. I actually haven't put much work into his face yet, I still need to refine what little face is poking out of his helmet, with more edge loops around his mouth for…
Cool looking spider, Mop! Quake 4 is the first game in the series that I've touched, so no comment on how close it is to the original design. Some more practice... I can't decide whether or not I like edge extrude modeling. I can bust out decent edge loops much faster than I could with box modeling, but I wonder if the…
[ QUOTE ] Motives: The rear sight can rotate along its axis, the way you modeled it that'd be hard. One of the settings should be a wedge instead of a circle if the MP5 is anything like the G3 (close range setting). [/ QUOTE ] Right you are. Should have mentioned its still WIP! About the holes in the stock im not sure what…