Tech art being used to reduce dependency on artists....I really don't like it. I see the logic of it; if you're looking at time and money, it's efficient, but what's the point of media production of any kind if you just make creativity redundant? I'd hate to end up just being QA on something a machine spat out. Though…
Simulating clothing from Marvelous is great to get the clothing to fit. After that you can add more detail using zbrush's simulation and cloth brushes. Clothing simulation does require a proper base model, so that's where anatomy comes in but with focus on larger anatomical forms. This is why the emphasis on smaller forms…