FInished with the pitchdeck art. I ended up not using some of the illustrations I made. Should have actually built the slides first because once going through it, becomes much easier to understand it from the potential viewers perspective. then i updated plan on what art is needed. most the stuff I made will be used one…
can't spend to much time reviewing all the new things but like the 1st img & i feel like that belly/baseball dive hurts a lot even to look at sometimes, every-time i see it i say to myself that must hurt. :) i wouldn't know what to do for that atm but worth mentioning from an outsiders perspective. Cool to see it coming…
Okay finished this one and it took longer than all the others combined. had to come up with a new workflow and style. for this one i wanted to hand paint a lot with the gorgon character - e.g. not relying on just overpainting some photobashed stuff as much. But then it becoems a problem if I cannot paint to same quality as…
gonna go through with pitch deck and vertical slice demo. I just design the pitchdeck so what art I make for it can be reused. Begun a 2d artwork that will be kind of like a movie poster with a bunch of characters and enemies on it. Today I settled on the composition and color and started blocking in. its a big painting so…
Some updates based on previous feedback Pretty much copied Fabi's suggestion verbatim here, but it works so well it seems to be the optimal solution. Will see if I can keep this style throughout the next illustrations (a couple more to do). But I think I should mix up the color palette a bit and not go overboard on reds…
@Fabi_G wow! thank you so much. you ever have that feeling like you know you have forgotten something but aren't sure what it was? That's how I felt about these illustrations. Like they were close to what I wanted but not quite sure how to bring it all together. Your examples make them feel completed rather than abstract…
@iam717 thanks for feedback! that dive animation is still using my initial "just get it working" attempt. should be able to get it looking better with another go at it in future(hopefully). main thing is that i want it to feel like a hail-mary, "i dont want to get shot today" combat dive, and not an overly-choreographed…
As usual have a ton of things I wish to improve but going to stamp the good enough stamp on her outfit and textures for the current phase of the project. Next I update the bows geo and textures and then dig into rehashing animations. One major problem with animations in last iteration was that I did the bow draw, hold,…
trying to decide on the top fabric for the outfit. Left side has more fabric tucked in. for the most important over the shoulder view I think this gives a better shape. you see the curve of the back, she feels more athletic. right side is actually pretty close to some historical statues of amazons which is kind of neat,…
edit: anybody has any critiques for these illustrations I'd love to hear them. "Finished" this illustration. There are a few bits of detailing I'll poke at here and there, like making some of the horses faces more distinct. Also moved the text to a separate layer so its more modular. I might settle on a different text logo…