gonna go through with pitch deck and vertical slice demo. I just design the pitchdeck so what art I make for it can be reused. Begun a 2d artwork that will be kind of like a movie poster with a bunch of characters and enemies on it. Today I settled on the composition and color and started blocking in. its a big painting so…
Some updates based on previous feedback Pretty much copied Fabi's suggestion verbatim here, but it works so well it seems to be the optimal solution. Will see if I can keep this style throughout the next illustrations (a couple more to do). But I think I should mix up the color palette a bit and not go overboard on reds…
@Fabi_G wow! thank you so much. you ever have that feeling like you know you have forgotten something but aren't sure what it was? That's how I felt about these illustrations. Like they were close to what I wanted but not quite sure how to bring it all together. Your examples make them feel completed rather than abstract…
@iam717 thanks for feedback! that dive animation is still using my initial "just get it working" attempt. should be able to get it looking better with another go at it in future(hopefully). main thing is that i want it to feel like a hail-mary, "i dont want to get shot today" combat dive, and not an overly-choreographed…
As usual have a ton of things I wish to improve but going to stamp the good enough stamp on her outfit and textures for the current phase of the project. Next I update the bows geo and textures and then dig into rehashing animations. One major problem with animations in last iteration was that I did the bow draw, hold,…
trying to decide on the top fabric for the outfit. Left side has more fabric tucked in. for the most important over the shoulder view I think this gives a better shape. you see the curve of the back, she feels more athletic. right side is actually pretty close to some historical statues of amazons which is kind of neat,…
edit: anybody has any critiques for these illustrations I'd love to hear them. "Finished" this illustration. There are a few bits of detailing I'll poke at here and there, like making some of the horses faces more distinct. Also moved the text to a separate layer so its more modular. I might settle on a different text logo…
I'm still not finished with my current game project, but I took a break from it for nearly two months to prototype some ideas for next project. The main problem I want to get around is that there is too much work for a solo developer. How can I make smaller games? But it still has to be something I want to play and am…
I like the title illustration! Definitely hits some heavy metal / Frazetta notes that fit the tone of the game. The color / text adjustments based on Fabi's comment really help. The second illustration isn't quite to the same level for me. The blue fella on the right is a bit too saturated and contrasts with the color…
Okay reached a result with the hero that I'm happy with. I was feeling very low confidence about this but it only took half a day to get something I'm happy with. Face isn't exactly like the reference but I think it achieves the character that I wanted. She is attractive but not dainty / weak looking. Looks good with…