I did hear from colleagues at a number of studios, that they have started to incoporate AI tools like stable diffusion and midjourney into their pipelines. There is high priority in creating more proprietary AI tools in studio and this approach is influencing their retention policy when it comes to concept artists. Would…
I think this whole thing is overblown when it comes to the legal aspects. From what I'm understanding, AI learns by studying existing art to look for meaningful patterns, then creates art using those patterns. People learn art in a similar fashion, i.e. breaking down a painting made by another artist to study, then apply…
I'm in general agreement @pior but I think there does remain some practical value to it, though I have only found it to be a tiny bit useful in some weird cases. Like if I need to get some ideas across quickly to somebody, since I am not a skilled 2d artist I can generate some AI image which gets close to what I have in…
I also feel its the heavy marketing investment which cuts into development costs. Development is usually kept behind closed doors citing competition concerns, and most games marketing is focused on release sales, which is usually when games make their money. Live service seems to be a good work around since it keeps…
I was just about to post the same thing. This is a pretty big win for human artists here in the USA. If we can get more courts worldwide to agree then maybe sites like ArtStation will take the issue more seriously and stop polluting their feeds. There are literally newbies posting 3 or 4 high quality renders at a time and…
This is hardly a good comparison. The decent thing to do is to credit the asset maker, list what you used and most importantly, pay for the asset. Just like you paid for all the software in your pipeline. The artist also makes a choice of the assets to purchase. Amongst numerous other decisions, scene layout, converting…
I honestly don't think most employers will care. They'll just accept whatever the AI gives and try to modify it a little, then stick with that. They'll attempt to use human hands as little as possible and for the instances they do, because less skill and work in general is needed from a person, it opens the position up for…
Same here - when I saw that email I couldn't help but wonder about the side effects this might have for their content makers (if it works as advertised). Don't DAZ have a huge marketplace where the users have to buy basically every single item to kit out the default character models? To me this looks like it would eat…
Didn't follow the point at all if you think artist are the nazis. if you reread more carefully i think you'll see that everything i am saying is complimentary to what you are saying, even if some of it seems antagonistic.
For the Live-Generated AI output, you need to hedge the capabilities of those systems, any closed source middleware solution fails flat unless you can easily forward the liability and lawsuits to the AI-producer(s). Depending on were your game is released, you not only need "common sense" on what to avoid but especially…