I'm slowly Zbrushing props and characters based on the Gigantosaurus TV Series. I do the low-poly retopology as I go along and unwrap / organize all that to make a final big 3D real-time scene : rigged characters + rigged plants + environment. Quiet a lot of work. But that's a fun cartoon exercise ;)
I just finished this fun re-imagining of an iconic and memorable scene from Donkey Kong Country 2. Sculpted in Zbrush, rendered in Keyshot. I created my own concept for this piece so I hope you enjoy! You can see more images on my Artstation page https://www.artstation.com/artwork/PmLGr1
Man... it's been a while since I visited here. The overall standard of work has really improved by a lot! Decided to get back into learning zbrush and I realized I'm far behind. Anyway, this is where I'm at, it's a work in progress but I have already learned quite a bit. For example : Avoid curly hair styles when…
Jack(A collage boy)I did him 1.5 years ago when i had start learning cloth sculpting.started his cloths and bags in marvelous designer then i moved to zbrush for manual tweak. Recently i worked on the head and rendered it.hope you will like it.sorry for posting it late. For more…
a little passion project i put together as a huge warhammer 40k fan, very much inspired by the amazing Astartes series.Primaris Space Marine rendered in the UE4 game engine, optimised to be a full-on game character, primarily made with zbrush with abit of max and maya for unwrapping and substance painter for texturing.…
Here is my Star Wars fan art I have been working on for the last few months during my free time. I wanted to create a realtime game ready semi human-robot sith and this is the final result. Hard surface is done in Blender, clothes done in Marvelous. All the sculpting and details are done in Zbrush, texturing in Substance…
Hi Everyone, new to this forum I never submitted any of my work here but i will like to connect a little bit more with the community and hopefully chat a little bit about my work and others without further ado this is my current work WIP Model 3Dmax, Zbrush and render in Unreal. actually is real-time., haven't figured how…
And here is my new white rhinoceros made for games. This is my first post here in Polycount :) The mesh is composed of 9.300 tris and 3 different UDIMS in 2K each one. But for the presentation, I turned them into 4K. It was sculpted in ZBrush, Uvs and retopology in Maya, Substance Painter for texturing and lastly but not…
Trying something new ie poncho style :) trying to get as little in the way of seams at the shoulder as possible. could add some internal lines if visual seams are required at the shoulder. The idea here is to get a natural transition from arm to torso for a good zbrush base. i am not really interested in making patterns,…
We had some down time at work a while back, and I wanted to work on some texturing and learn Blender. So, I took the m60 from The Division and changed out some elements and add some extra polish and detail to make it work as a first person weapon. I have to give credit to Michael Galli and Michael Climer for a lot of the…