I've realized it's been a minute since I've 100% hand-packed UVs... Been using UVPackmaster to greatly speed up the process on my work machine and I think I'm going to have to pick up a personal copy because it makes a significant difference even if not relying on it entirely. Now I'm ready to start painting. I also made…
Finally got around to making some updates to the base skeleton. I reduced the polycount by about 4k in just the fingers and toes and increased the head size a bit. Also playing around with getting the textures to read better in engine.
@iam717 thanks for the feedback! Honestly, I just don't know enough about lighting in Unity, lol. I'd like to get better shadows in the future but for now I'm just cutting some corners and going with a bit more of that PS1 method.
Got the new model in engine and ended up stripping the color out again, lol. Can't seem to break away from the original grayscale aesthetic but I'll probably do some more color experimentation. I need to figure out how I'm going to handle character shadows soon, too. Since I intend to have a lot of enemies on screen I'm…
I made the transition over to blender for personal projects at the beginning of the year so I have been reworking my old animations on a new rig. Here's a first pass attack animation on the new rig that will get broken up into 2 separate animations for use with my combo system in Unity. I'm purposefully keeping the amount…
bout shadows hmm would be good to see some more of the character movements and such in them, right arm left arm strikes ect. Otherwise cool updates. If it is not do-able its not do-able, its cool just something i thought on first glance.
@Crazy_pixel thanks! All the animations are going to need at least another pass but its getting there. Trying to nail the "feel" before I start polishing anything.
Starting to get a small scene put together and setup in Unity. Doing most of the scene layout in Blender, including some of the collision, and then I'm going to use ProBuilder to create collision for things like the floor, ceiling, walls etc, in engine. Mostly trying to learn some environment best practices so I was asking…