model I made this quick plant sculpt in Zbrush to explore new real-time refraction shader on Sketchfab! Very cool and very fun,i think has a lot of potential. :)
Just wrapped up this project. You can check out more renders in my portfolio! I have a lot of fun learning about the mechanics of these old relics and how they were manufactured.
Aaaaaand I'm done! model This was a really fun project to work on! Thanks to Catherine Unger for letting me recreate her concept in 3D. 1050 tris, 1024x1024 diffuse, unlit. WIP thread
Started a new wip the other week, still early days but making progress. Hoping to do some fun animations for this guy when he's done if I'm not sick of looking at him by that point...
A on and off project that i finally spent a little time on. Felt good to work on a higher poly asset and have some fun with it. although F**k wraps, thats what i learnt :D
This is one of my latest personal projects done just for fun and based on my own concept. Sculpted in Zbrush and textured in Substance Painter. Rendered in Marmoset Toolbag 3. https://www.artstation.com/artwork/yaEeR
Been working on this steampunk owl, after i had it done thought it would be fun to try it out in EEVEE in blender 2.8: Can see more shots on artstation: https://www.artstation.com/artwork/N5qG3b
Taking a break from UVs and baking. Planing to finish this one for game pipeline. It was a great learning experience and lot of fun! Based on the art of Bogdan Rezunenko Sculpted in Zbrush, rendered in Modo Work in progress
Hello there Polycount, I'm happy to finally do my first post here with something that I've been working on, and having lots of fun. Make sure to visit my Artstation for more! https://www.artstation.com/valleguilherme
A pretty big project! But im starting with the main Knight character. A slow burner but im learning a lot and having a lot of fun. WIP thread here http://polycount.com/discussion/200434/wip-3d-elesett