Its worth mentioning that this link has had a few more free rigs added to it since it was previously posted: https://gumroad.com/truongcgartist Might be worth adding it to the first post too :)
These looks awesome! Haven't watched all videos yet but they look like well built rigs. I'll probably buy one of these, when I get my next paycheck :smile:
Here's are a few of mine: All of which are Maya Rigs Heavy - Team Fortress Scout - Team Fortress Fox - Creature Horse - Creature Squirrely - Creature Wolf - Creature Eagle - Creature Dinosaur - Creature Hulk - Hulk
@joarwho Hope you like the rig once you get it going. A couple things will speed it up either turning off textures or on the very top group in the outliner, toggle off High Res and Anim Res. Good luck, keep me posted!
Hey guys, I've started hosting the rigs from my personal projects. Feel free to check them out here: http://www.3dfiggins.com/Store/ I have about a dozen more to put up, so it should be expanding in the next few weeks. Enjoy.
@KielFiggins Hey man! I bought your Yellow dude rig yesterday, it looks awesome and I'm really excited to take it for a spin. It's quite slow and laggy on my work computer though (no the fastest computer), haha. Gonna have some fun with it when I've set up my computer at home :)
Hi Guys, I've started putting together a simple blog that links to a load of useful animation resources. I'm hoping that it will become a big collaborative hub that animators can use as a source to go to for tools, rigs, reference material.. etc. It's still in its early stages but if you know of any resources that you…
Hey guys Just bought Joe Daniel's Body Mechanics rig but I ve got a problem: FPS drops drastically when I trying to move or rotate Spine_Torso_IK. I think it happens because of stretching feauture, but neck is working fine (it also can stretch). Has anyone encountered this problem? I m using maya 2016, win 10 64-bit, 12 Gb…
Rigged up Countess from Paragon using ART, base and Shogun Skins. The skeleton includes joints from both skins, Shogun version has extra joints. So if you're exporting base skin version, be sure to remove the joints for Shogun version before importing to UE4. The animations should still work, but UE will probably throw…
If you're not using ART, open the file in AnimRigs folder; and when you get missing reference dialogue, browse over to the ExportFiles and find the matching export file. [Character]_Export to load the character for animation. things like FK/IK switching is in a group called "Rig Settings" look for it in the Outliner. if…