[This post has been moderated. GIF larger than 2 mb. Please read the first post, top of each page] Learning dynamic materials & blueprints :) https://media.giphy.com/media/26Ff5nMNG134LxOPS/giphy.gif">
University project WIP. Game ready character 28k tris with 2 x 2048 texture sheets. Concept by: Nikola Matkovic Art station: https://www.artstation.com/harrieteden Website with progression: https://harrieteden.wixsite.com/artblog
Hi everyone, I finished and rendered this Merman by David Ardinaryas Lojaya! (Zbrush 2 Marmoset) Here's the link to some of my progress, as I have been streaming most of the progress on this. For better and more images: Artstation
Such lovely work on here recently! Kimmokaunela, great drill digging the strong colors. Kid555, that's begging for a 3d print! I watched Hellboy 2 again the other day and needed some modeling practice https://www.artstation.com/artwork/9b6PO
[This post has been moderated. Larger than 1000 pixels. Please read the first post, top of each page] SD 40-2 Locomotive. 9K faces, 4K texture.https://us.v-cdn.net/5021068/uploads/editor/4w/6q7auwf3wlpl.jpg">
My 2nd Dota 2 weapon, based on the broadsword in-game item. https://steamcommunity.com/sharedfiles/filedetails/?id=1200949034 [This post has been moderated. Larger than 1000 pixels. Please read the first post, top of each page]
[This post has been moderated. Please read the first post, top of each page] https://us.v-cdn.net/5021068/uploads/editor/vl/dyh290bl7u0z.png"> Here's a Last Of Us 2 concept I finished. https://www.artstation.com/artwork/yvY59 Concept By - Khairizal Anwar
finally getting around to doing some personal work while I have some time :) day 1 progress, blockout model with a basic tiling metal. gonna be doing the decal/weighted normal technique for this. can you tell i've been playing destiny 2?! haha
[This post has been moderated. GIF larger than 2 mb. Please read the first post, top of each page] https://i.gyazo.com/db4e0135e75cc8dd003f72ab9f20a62a.gif"> Currently working on a nice tonal shader on Unity, planning to do an environment next to see how it works on more complexe scene and model.
I have never seen any original Timberwolf (clans) being made into modern meshes and shaders, thought I'll make one, with extensive research on the original concepts and blueprints from year 1995. This is the presentation of the very first version of Timberwolf that the developers envision in the game Mechwarrior 2. model