not really what I am working on right now, just want to post the long overdue :p ( sorry for shameless crosspost ) click here for more http://polycount.com/discussion/167293/fabric-engine-kraken-art-dump this is part of Fabric Engine Kraken creature. you can check it on the demo video from their official website . here :…
Hey guys, my first post on this thread. Here is what im woking on right now. So far its my Airbus A320 Cockpit in HP. Realtime model with textures will follow soon. To addition, its a part of my bachelor thesis. Main focus there simulation in VR. So the VR model with all his functions will follow. Hope you will enjoy it.…
@bb0x haha I know right? I know a bunch of people playing the game but very few have the character unloked and even less this costume. I feel like all female characters in the game are recognizable mostly from their clothes and haircuts. I saw the halloween costume pack they did and I find it very hard to recognize the…
I'm working on this little personal project right now. I've recently finished these 2 game 3D assets, the book is also animated by now. The book is 2600 tris with PBR textures. The table is ~1600 tris also with PBR textures. Soft used: Zbrush, 3ds Max, Quixel, xNormal, Photoshop. You can find more…
Hello, this is my first post in your great community and I don't know if this is the right thread, if not please correct me. I've been working on my first ever 3D project using a basemesh I've found through the PCount wiki. I'm trying to come up with some interesting shapes using poly-groups, panel-loops and some random…
This personal project I'm doing is a first time for me in many areas: I've actually never finished a human character, made hair before, created an organic character in PBR, etc. so I could use your guys' help! The first thing I'm struggling with is the shape of the dress, it makes sense from the front but I'm not sure how…
Hi everyone guys, This is my first post on this forum and this is a piece I made for the Arma 3 "Make Arma not War" contest, it's the P90. I made all the 3d models, Reloading animations, and textures (There were 55 different skins). Good vibes for all the polycounters around there, and Good luck on all of your works bros!…
Well this will be my first proper post here, so may as well make it good You can find more images here, since there's a one image limit. This isn't skin deep, it's a nearly bolt for bolt and pipe for pipe reproduction of the big T. Huge thanks to The T1 Trust, who provided me with all the surviving technical drawings. The…
@CDavis0026 : I think that a simple and good way to go would be to duplicate more racks and weapons to make it seam like a fuller armory. Keep the somewhat used effect you get by putting the sword and shield on the ground, but not too cluttered. I also think that a camera angle that brings the shot closer to the rack with…
Hey guys wanting to brush up on my anatomy/character art skills - I haven't done anything character related in a while. I'm also wanting to get more comfortable in Zbrush, so I've been fiddling with a bust. Render and ref below - crits welcome. Please excuse the shitty renders. I just dropped my sculpt in marm to get…