so much awesome work here!she's looking stunning! @FUTURE-FICTIONgreat rock textures @ANTONIONEVES !loving the face on your Sophie girl @DAEW i don't think my Alice shots went through last time i tried posting here, so here is the 3d view (hopes this works): model gif process: a few more shots on ArtStation
Awesome stuff @YBourykina love seeing your process. I've been redefining the word faff with this one. took me one weekend to sculpt and a couple weeks to wrestle VRay into shape. without further ado I present a grainy, WIP of my tracer fan art. Still need to add some soot too her face so this piece isnt just complete…
Something I've been working on a bit lately. Started off life in Zbrush. I then retopologized, rigged, and rendered it in blender. I was originally trying to mimic the propotions of something you'd see in Zootopia, but I decided to add my own spin on it. First block in. Final sculpt. Retopo. Trying to transfer the details…
These are my test renders of my current study, they are in no way finished. Studying three things specifically here: 1) The Dynamic Human Body 2) Likeness and face construction 3) Star Wars Lore *) Classical Sculptures These are some of the statues, components of a large architecture I have blocked out to sculpt upon, for…
Been working on my Daxter model on and off for the past couple of weeks. He still needs his teeth and tongue finished before I send him off to be rigged, but here's a Marmoset render of him so far (with some additional help from Photoshop!). Not rigged at all, so the face is pretty much just pushing verts around and a bit…
I've been doing 3D for around 5 or 6 months now, mostly doing low poly modeling and animation, directed toward games. This is my first attempt at sculpting (using Blender) and at using Substance Painter 2. Both are fun! This is the retopologized version (10k'ish faces, excluding the armor pieces) with textures. Organic…
A game called "Dark shot" done by a group of indie developers, that I had the pleasure to help by modeling their creature, recently come out and I thought I should share here and spread the word about their game a little bit. The model itself had go trough some downgrading after delivered to them, by the fact that is VR…
It has been quite a while since I've posted any personal work. I've been very very busy working on an amazing project that I will hopefully get to show soon. I wanted to get back into studying the figure, this is essentially a 3D master copy of an amazing figure painter Serge Marshennikov. The only Photoshop touch ups I…
Got bored yesterday and started making a metroid in sculptris. Exported the rough base mesh to zbrush, zremeshed it, and started sculpting. Decided to make this low poly and bake it out just for the hell of it to see how it looks, and if I'm still in the swing of baking things out correctly, etc. (I haven't worked on…
Howdy folks! Pyapor, that's super rad, man! I'm constantly blown away by all the great stuff going on in here. I hardly ever feel like my stuff is worth showing anymore, but I thought I'd share just a few things! Hopefully it's not too spammy :sweat: I was part of the development team at 5th Cell Media, who were all super…