heya folks. been working on the porsche mission e concept on my free time sorry for the shitty renders, gotta leave and dont have time for better ones! soon! :)
Hey PC! been quite a while since I posted anything on here. This is my Dyson Drone - Hornet mark 8 I'm hoping to create a small scene to place it in soon :)
Getting back into this character, here's a couple wips, more to come soon! EDIT: re-upped image at smaller res. I have higher res on my artstation (see signature).
Going to release this set of Substance generators soon after I do some final polish! L2R: Helix, Speckling, Scratchy_Values, Caustic_Webs, Galvanized, Dripping_Chips, Chipped_Cracks, Wrinkling, Horizontal_Cracking, Vertical_Pit_lines
I have created a teaser image of sorts to show how the initial pattern was created for the stone wall I wrapped up recently. I will be working on a more in depth tutorial coming soon.
Finished up a sculpt based on some concept art by Devon Cady-Lee for Gigantic. Retopo is done and I am hoping to get to texturing soon. Some more images are available on my Artstation
procedural snowy material I made as an art test for a surface artist position Will post high-res from ue4 / substance designer and a small breakdown soon referenced straight from down the street in mtl...
Just started a new environment scene. A smallish Sewer scene with trash and soon ill put some kind of creature to add a story. Just blocked out my scene and textured a few small pieces.
This is one of my first 3D Level Design model asset in Unreal Engine. More 3D model and unreal screenshot coming soon. Crystal 3D Marmoset Viewer : https://www.artstation.com/artwork/QggYd Workflow :