I did some detail work on the face for my orc! More images in my thread: http://polycount.com/discussion/173186/grommash-hellscream-wip-zbrush-hand-painted
Just finished a hand painted tutorial series. From block out model in Maya, painting in 3D Coat, to presentation in Marmoset Toolbag 2. https://gumroad.com/l/itsalog
wow that's pretty nifty, froyok. I could see that fitting right in hand with a sci-fi game when you take damage or if your HUD gets corrupted or whatever.
Rendered in Ue4 with vertex blending. Instead of using substance I like to hand sculpt the ground textures using world machine and zbrush See more here! https://www.artstation.com/artwork/r2O1J
Hey guys. I have had some time on my hands to do some progress on my ruin, jungle, something scene: The lightmap UVs on the stone cylinder on the right are messed up right now.
Awesome stuff as always everyone! I finished my scene, check out the thread to see more! Thanks and I hope you like that! http://polycount.com/discussion/157149/hand-painted-environment-wood-house#latest
Hands down the worlds greatest ventriloquist! https://youtu.be/89kkqjU9g5A I'm playing around with a set of scans from the 3dscanstore.com, a trial of wrap3 and the faceware demo. I think it's looking really cool. Materials suck but thats easy to fix
Hey everyone! I just finished my first in school real time vfx demo reel! Everything was hand painted/animated in phtoshop/flash! I used 3ds max and rendered in Unreal! Any feedback would be great! https://vimeo.com/166277881
Some stylized characters I have been working on for a game. 2 DONE, 1 TO GO. These are my first hand painted textures. Let me know what you guys think :P Tips are always welcome. warrior model archer model
Got both forms of Sneeze together. Not sure if I should combine them or if it seems confusing since they are the same character. Also thinking about doing a print of this at 7.5 inches. Next up lowpoly hand-painted versions! More progress at my thread.