model Happy New Year! First 3D model work for 2016! Just a fanart of BB-8 droid from Star Wars: The Force Awakens First time using sketchfab. Thanks for viewing! https://www.artstation.com/artwork/6dylW
This is my render for the Humster3d challenge 2016 Rendered in real-time with Marmoset Toolbag 2. Feel free to critics and advices.I hope you enjoy. ;) Full resolution available here : https://hum3d.com/challenges/quick-stop-in-front-of-the-night-shop/
Working on a necromancer version of General Grievous for the star wars comp at the moment. But wil possibly be working on my portfolio for a while until I can get a job in 2016 :) Thread here: - http://polycount.com/discussion/163146/necromancer-grievous#latest
Thanks to all the rain this week in CA, I've put together some wet stuff reference. Here is a Substance Designer procedural material based on the asphalt around my house after the rain. Getting excited for GDC 2016!!! I'll see you there.............. :)
Hi peeps this is what i am working on for the comicon 2016 over you know where: http://www.gameartisans.org/challenges/view-entries_comicon-challenge-2016_show-all.php Just showing and linking for those interested, would love to see some more cool stuff.
model Hello guys,i just won a 2nd place on CGtraders 3Dprintable spaceship design challenge: https://www.cgtrader.com/blog/makeprintable-challenge-sci-fi-ships-that-flew-to-victory-2016-10 This design was my entry.. hope you like it! Cheers! :)
First post of 2016, yay! A week ago i saw this awesome concept by Tony Jin called "carved" and loved it, so....well...it's my new "Weekend project" https://www.artstation.com/artwork/9yLZW This is my progress so far, hope u like it.
Hello people of polycount, first time posting something online and also the first time using zbrush to sculpt a character, so that are 2 first times out of the way. here is my WIP of 2016, the Asignment was to make a humanoid character of about 20000 polys. model
Working on a stylized dock scene. First time putting my stuff in Unity as i normally use UE4. (oversize image disabled by moderator, original here: https://lh3.googleusercontent.com/-Zmn9UXG3vak/V6Lpmq2N0yI/AAAAAAAABC8/sq3ug-aWcz8a2Ru-AZOcE5hsKb36ZEh3gCL0B/w1597-h812-no/2016-08-04.png)
I made this after following a tutorial online. I'm kinda new to modeling so please any advice/critique you can give will be very helpful :) Modeled in Maya 2016 and textured/rendered in Keyshot 6. (oversize image disabled by moderator, original here: https://us.v-cdn.net/5021068/uploads/editor/ro/m82wz4yobgw1.jpg)