I'm torn - I've got a lot of content up on a couple of workshops that have totaled about half a million lifetime downloads, but I've never gotten a penny for it directly. It's opened up avenues of other paid work and helped me build contacts, but I've seen modding as a way to develop skill and a profile but not a revenue…
Well, I purposely avoided this, but here we go. Edit: I made a bad blanket accusation, so I'm going to fess up and say shot my mouth off there. Point is, the excuse "We don't make content for free." Is a terrible excuse when the service is bad and ill-implemented. When a community like Skyrim modding is built on free…
From what i remember this is exactly how project Spark was supposed to work like. say you build a tower, and sell it or put it our for free, someone picks that tower and makes a towerdefense game and sells it. You will get a share. Obviously the shares will get smaller and smaller the deeper mods are integrated into other…
No, they're just giving modders the ability to charge for their mods if they want to. The free mods and steam workspace still function as usual. Most concerns seem to be stemming from free mods being dependent on other mods that might go paid, a possible splitting/rift between the modding community (sharing versus not…
I strongly disagree with this. Mods should be made for free and downloaded for free. It's community-made things for the sake of community. If it's paid... well, it's just paid amateur DLC and that's all. Hell, devs don't even need to do anything with their game after the initial release, if they feel scummy. Just open the…
Money doesn't bring in any quality when it comes to DLC, let alone a proper game for 60$, why would a modder do the same for 0.25 cents and requires to sell 400 copies to get that payout with tools that don't work and have fallen behind and only have been here thanks to the community? Also, how greedy do you have to be to…
The best way to understand something is to think of it from the other side, like a devil's advocate. Theres likely to be many who think the opposite: that making all the content of an original indie game is taking it much further than making a change to an existing game's scripts or assets. Even Steam treats the two things…
Don't worry, it already is. Example here; For over a while people were complaing about this mod here being a system hog on your average system: https://steamcommunity.com/sharedfiles/filedetails/?id=429374670 But since it's a free thing, we just enjoyed it as it was, even with it's issue. Look at the newest line from the…
Man, the lack of information from some people is perplexing. Here is some key points. Bethesda did less then wholesome things, such as remove the version variable check, which allowed mutiple people to work on a single file project when coding, destroying entire group projects because of this a couple of months before.…