Working on a Battleship for my game. No effect maps yet, or for that matter any amount of detail beyond color distribution and most of the plate lines. The weapons are separate assets, and nearly done though. Ingame picture:
Overwatch Fan Art, design based loosely off of Torbjorn's weapon set from in-game. This High Poly was modeled in Maya, rendered in Marmoset Toolbag2, and plan on taking this to an in-game LP at some point as well.
Hi there, here is my last project: a warrior with handpainted style textures, i have planned to do a mount and weapon for him ;). Hope you like! Concept by Kuzinskiy titled as Our Shore. [SKETCHFAB]f195a050a81d4a0c82c9262131db3a27[/SKETCHFAB]
Finished the baking for the weapon base of my turret yesterday. Next step will be adding more details to the lower part via ndo and then up to the main gun itself. :) Main Post: http://www.polycount.com/forum/showthread.php?t=145795
Pretty close to calling this done. I darkened the skintone to match the concept a little better and got a start on the weaponry. I still need to finish the weapon textures and pose her, but I'm pretty happy with how things have turned out so far.
Crosspost from my thread : http://polycount.com/discussion/120358/anarmas-sketchbook#latest Cobray StreetSweeper. A personal weapon project . Modeled in 3ds Max and textured with Quixel Suite 2. 8.5k triangle count, 2048X2048 maps. Cheers! More screenshots : https://www.artstation.com/artwork/RLYQX
Orc hunter original character concept/design (topology practice). Made entirely in Maya and Photoshop. This is purely a handpainted textured model (1 diffuse 2048 x 2048) Polycount Orc - 4786 tris, weapon (axe) - 504 tris https://sketchfab.com/models/cb79072156654098bb95f7e165de08c8 https://www.artstation.com/artwork/KR0dB
Cross-post// High-poly/Low-poly/UV's/Bakes and Weapon Variants created by me, Textures created by Texture Team ( Jonty Roodnick and Lauren Bamlett) Also Mechwarrior Online has just been released on steam if you havent already go take a look: http://store.steampowered.com/app/342200/
Marco Splash : Your work is insane, i love the collection. Can't wait to see the other. I call this one finish. I planed to get him a weapon and a pet, but i want to move one. As usual, i learn a lot with this. Topology breakdown on my Artstation. TIME TO COMICON CHALLENGE NOW !
Hello, I'm learning Zbrush at the moment since i really want to know how to work in it, since it's such an amazing piece of software. Lots struggles so far, but learned alot today. took me 4 houres to make this small piece of this warhammer weapon,which i could have done in 3ds max in like 30minutes.