Real-time Architecture Visualization Demo By ShapUP Studio using Unity5 game engine with all new physical base shades and run time light-baking feature.
Been a while since I posted. Any critics? After a high poly and texture, I'm going to try and animate. I plan on importing this into an engine when finished.
Thx Cougar! But in a real Game Engine, like Unreal, its more work to get a good Look ;) BTW: Congratz to your first Tileable zBrush Texture :-) Good Start!
Working on a Vertical Jet Fighter game template for Unreal Engine 4 [ame="http://www.youtube.com/watch?v=UW7H4yLSc0c"]http://www.youtube.com/watch?v=UW7H4yLSc0c[/ame] More here.
I am working on a asset that lets the user paint onto a object to add generated ivy on the surface. The asset works in Houdini and in Unity using the Houdini Engine. Futureplans are to include Unreal.
Creating a Swine Man for our new game Bell Ringer. Soon he'll be in the unreal4 engine, yay ^^ Never done a pig head before, turned out it was quite different from human head topology <.<
BB8 necklace model I'm working on, mostly sculpt, as it is for printing. Will probably tweak it and use as a highpoly mesh to retopo and make a lowpoly engine ready, let's see if I have some free time! :D
Another update from my GM LS7 7.0L V8 engine project. Dry sump oil pan is done. More info and high res images -> http://www.polycount.com/forum/showthread.php?t=144506