Continuing work on my substance textured forest scene. Made some ground textures and some clover. Foliage texturing with Substance requires some thought, but it's not as hard as I thought it would be.
Here's my entry for the Substance Material Contest: https://share.allegorithmic.com/libraries/777 All procedural, made in Substance Designer, rendered with Iray. More screenshots here: https://www.artstation.com/artwork/8vVxw