Did this with PBR (gloss and metal maps). Any feedback/tips on how to improve this (without starting from scratch, hopefully..) would be greatly appreciated!
testing out Sketchfab they got some new PBR feature ... of course it is not marmoset, but close enough. [sketchfab]281c9923c41649ff96b47dbf3f9c70bf[/sketchfab] [sketchfab]6f6616f948524d9d918e30cc0253f480[/sketchfab]
Working on hardsurface in Zbrush. Took a Destiny helmet concept and made minor tweaks. Still texturing then I'm going to do the low poly and play with PBR.
Learning PBR You can check out model in marmoset viewer at my artstation page. https://www.artstation.com/artwork/grill https://www.artstation.com/artist/deoce
amazing knife Jonas! it still has the look, feel, and charm of a hand painted asset, but also an amazing amount of detail you'd see in a photo sourced pbr asset.