How do you the presentation shots with multiple views of charachter with weapon but all in one image with grey background as I have seen in many WIP threads ? A: I would assume they are compositing them in Photoshop. but I could be wrong. There is no way to have multiple characters, with different animations, in the same…
Why are we making items for a specific team(Mason or Agatha)? Items will be wearable by both teams, right? I thought it will be something like in TF2 where color of the item changes depending on which team is using it or something like that... A: Helmets are team specific, but weapons can be team agnostic. please see the…
Q: can I submit asian, mayan, oceanic, turkish weapons (a scimitar for example) or is it strictly period based? A: Anything that could plausibly found in europe/middle east up until the 1500's is fair game. These don't necessarily need to be replicas or period accurate items, as long as the design looks believable enough…
If you want it to happen on the map you need to first set the pose by manually entering in the values from the animset editor into the properties of the mesh (double click the character in the main editor window, not the content browser) then once the pose is set attach the weapons/helms by turning on socket snap mode then…
So i sorted out with a little help from the guy at Torn Banner who runs the wiki. The issue was with the skinning and once i ditched that and redid it,it worked out fine. Two Questions though. I cant quite figure out how to save my package as a .UDK file in there editor,how do I go about that? Been developing on Unity…
I've seen a few people asking how to/if it's possible to put the models in game to view. The closest I have been able to get is to open one of the maps in the editor and drop the a character in and pose it, which is a bit more interesting than the grey socket editor box, and lets you control lighting. Here's a quick…
How do I attach the Poleaxe to the character? I see that there is a "3p_halberd [116]" dropdown under the AnimSet list in the AnimSet Editor, however I do not see anything for the Poleaxe. Is there a specific category for the Poleaxe, or does it share a group with a different weapon (like the halberd)? Second question, how…
So I should pack my UPK with FBX and textures into one ZIP and upload it? Also If I make set, I should upload two items: one for helmet and one for weapon, right? And also where should I put the tag? In the description or there will be option after I upload it to Workshop? A: Yes the UPK and relevant source files should be…
Is there a wireframe option in game? lol There's wireframe viewmode in the editor (alt+2 or click the icon on the top row) You can also create a wireframe material by checking the 'wireframe' box under misc in the material editor. Thanks for the reply. I was curious if there is an option for wireframe while actually…
Q: This was some of the problems I was getting while trying to get my weapon into the SDK...maybe Im not loading the game correctly cause everything is being stored in the external files instead of the UDKgame? But I can't opend the UDKeditor from the Chivalry folder either. /image deleted...issue was solved...thanks again…