[size=+3]SP Beta 10[/size] Main Changes* Added: Stencil masks - A new Stencil slot appeared in the Tool window when using standard or particle brushes. It allows you to use a greycale stencil mask, ala Mudbox. * Fixed: Quadro cards support * Fixed: Shader give black result with low roughness * Fixed: Substance materials…
SP 2017.1 Substance Painter 2017.1 has been released! This is the first iteration of our new number-less release cycle. Subsequent releases will be named after the current year rather than a major version number. This means you will find the download under Substance Painter from now on in your accoutn rather than Substance…
SP 1.7.0 Changes : * [Performances] Compute layers content and their thumbnails at the same time * [Export] Save export path as relative when next to the project * [Layers] Added new blending mode : substract and add/sub * [Layers] New Bilinear HQ filtering for fill layers * [Shader] Set a default shader for thumbnail…
SP 2018.3 - Fall Update Substance Painter Fall 2018 Update is here and with it a huge boost in performance, viewport upgrades, proper 2D view export, new UI helpers, an enhanced symmetry tool and new content. More details... Added: * [SVT][Engine] Sparse Virtual Textures (SVT) * [Anti-aliasing][Viewport] New temporal…
SP 2.6.0 Substance Painter 2.6 is available! Here is what's on the menu: New default plugin "Resources Updater" and Resource Management Scripting API New ability to rename and reassign texture sets Changes * Add new sample project "Meet Mat" * [Plugin] New "Resources Updater" plugin * [TextureSet] Allow to rename and add…
Performance is definitely improved this update — exporting at higher res and switching between channels is a lot faster; perhaps that's just due to the reduction in vram usage. The fix to fill layers repopulating all channels when you clear the only active one is nice too. Shameless plug for something I'd like to see…
Sure. I'd like to have it before I die though. When years and years pass, you have to wonder how much of a priority it is or whether it really is damn near impossible to implement. It's just such a painful thing to be missing from a texturing application. The effect of it seem to run deeper than just UDIM. You can't paint…
2.0.3 Changes: * [Iray] Update Spec/Gloss template and shader to be compatible with Iray * [Export] Be able to Export screenshots to ArtStation * [Scripting] Support execution from plugin directory * [Scripting] Allow to "Save As" * [UI] Allow to double click on a slider to edit its value * Move Vela sample to Substance…
SP 2.5.2 Fixed: [Tool] Wacom tablet don't work on Linux [Tool] Black artifacts when using the smudge tool [Bakers] Baking fail if Match By Name is used with a cage [Bakers] Ambient Occlusion broken when baking with Normal Map only [Shelf] Generic filters don't handle alpha properly (Contrast/Luminosity, Highpass, etc.)…
[size=+3]SP 1.1.2[/size] Small update, Rotation on Fill Layers is finally here! The next release should be pretty interesting :) Main Changes* Added: New Translate, Rotate and Scale settings in the Fill layer * Updated: Enhanced filtering for Brushes and Fill layers * Updated: The trial version is now fully featured (can…