During next week, probably Tuesday. Meanwhile you can create an account on our website (if you don't have already one), link your steam account with it and get an access to the standalone version which is already available in 5.0.3.
@teho Try reducing the "details" setting. 1 is very high and will likely add artefacts that shouldn't be visible, usually you want the value to be between 0 and 0.5. As for the Triplanar, as somedoggy pointed out, triplanar means the texture is projected on the x, y and z axis. If your object has 90 degrees angles, you…
I'm guessing you are talking about Substance Painter. There is curently no way to merge multiple texture sets at export time. Texture Sets are meant to be separate materials with each their own UV set. If you have multiple elements that will end up on the same UV set, you should not separate them in multiple texture sets.…
Hi Teessider, Can you try to bake your normal map in PNG (as this format allows 16 bits)? If you process your normal map in the graph, be sure the next filters are also in 16 Bits per channel (the yellow link is bigger in 16b).