Testing polypainting, skinshaders and rendering in marmoset toolbag: Also made a little summary of the faces I did so far to check if there are some mistakes I keep doing with every sculpt. I would say mainly making the head too long and the forehead to short..
If you want to make compelling character sculpts you really need to stop focusing on details and start focusing on overall form and anatomy. Take your time with it as well. It does you no good to speed though the process without having the knowledge of the anatomy first. I really recommend doing anatomy sculpts before…
@tierzilla Thanks, will do my best :) You are right about the secondary forms, I am always a bit hesitant to sculpt too much into female faces because they always end up looking really old for me.. I am finding it hard to find a right balance there..
okay, take it easy. last thing you want when you are starting out is to do speed sculpts. take your time, learn things right, get the basics down -- then you can do speed stuff. also, "not really worrying about anatomy", you should at the beginning.
Long time no update because I somehow ended up being the programmer for our semesterproject and had to focus on programming to make things work. Still managed to finish the highpoly of the boy of silence (also did retopo of the body, but no images so far). and another face sculpt: Neck looks weird tho, should have spent…
@Shyralon I'm currently starting to learn character modeling myself and the human anatomy is killing me zzz. Your progress over the past year gives me inspiration! The sketch studies of the muscle system was nice. Something that I definitely need to do! I'm also loving the Garrosh sculpt! Are you going to try a full body…
Received incredibly helpful feedback for my character and went back to rework the face a little - quite a few subtle changes I would have never noticed on my own. Still a lot to do but kinda like where it is going. Also did some further work on the outfit. Struggling a bit with the padded armor part because I suck at…
Started sculpting the face of the main character for our semester project (will most likely open a seperate thread for this once we have a bit more to show). Right now only rough version, trying to get the proportions right (neck seems to be too small compared to the head right now - feedback is really appreciated!) Going…
Worked some more on the sculpt, added more of the arms (I learned that I don't like making arms..) and tried to make the details and the ab/belly area more sharp and clean. Actually I'm having lots of trouble with the legs, maybe I'll practice doing them first seperatly.. And the grey version (I actually like the skin…
@ PyrZern Thanks for the image, that's a great reference, really helpfull for understanding the face. The only reason I put in the skinpores is that I really enjoy using alphas, I know it's unnecessary for learning the face, but it's fun and doesn't take too long :D Here's todays sculpt, tried to pay more attention the the…