Working on a Satyr girl; might rework it later and make a demon girl, but for right now it'll be a satyr. I gotta work on her head a lot more, but I like how the tail is looking. I’ll see if I can’t make it similar for the fur on her legs and arms. Gonna keep pushing this one, and see if I can’t manage a good forest druid…
Hey guys! so heres a new design im working on! im gonna try to push this one as far as i can and clean it after + textures and renders! The final image will only show the bust of the character so im not going to design and model the lower parts. Let me know what you think about it so far! thread :…
Great stuff everyone @ Rocket Brian : That is ACE! I really dig the style. Well this is what I am thinking of for my Main Beauty Shot for the Comicon entry. I am pretty disappointed in my efforts to be honest. I just don't feel like I pushed the brief or myself far enough. oh well there is always next time. but I still…
Duke MK44 from "Destiny". Really happy with the turnout! 4,834 tris isn't bad, but I think I could have pushed it a bit further. I'm a huge fan of using zBrush to paint the model without many images being thrown on. I think the most detailed texture I used was a 256x map with red paint flecks on it. A lot of this is…
I like it, but I think you should take off the 3 capsule shaped indents on the blade, they don't seem to serve any real purpose and if anything I could only imagine it would kinda ruin the structural integrity of the knife. It's not quite on the greeble level but it seems rather pointless. It looks like the knife is at a…
Couple of images. Decided to push my banker goblin to a final bust. Here's a refined version of the head, I'll start working on the hair this week. And here's a quick paint over of a character I'll start working on after the Goblin bust is done. He's some kind of fantasy middle-east rider who will have a Camel-Hybrid…
You could bake an ambient occlusion to get some darkness/contrast where the pieces meet, and then in Photoshop add in dirt (darker brown and noisy), using the ambient occlusion map as a mask. Color dodge or burn will give it a deeper hue. Just one idea. Also upping specular for the metal areas (dirty, noisy gloss) will…
I found time last night to finish this construction vessel concept. I've been pretty obsessed with construction vehicles lately. I think it would be a really cool piece to see a science fiction construction site with vaguely familiar yellow and orange construction colors, cones and vehicles but really push them 70% more…
SCYthe: looking awesome man. but i feel like you could push the material definition even further. im having a hard time telling what material the vest/pads etc are made of ALso, update! NSFW :P more TnA? yes plis friendly advise, dont forget the damn three quarters view :S Edit: No idea RUZ, but hes looking terrific but…
Crosspost Weapon update. I've forward my meshs to the animator I'm working in conjuction with, so excited to see what he can do. I am kind of bothered how Gloss is not THAT intense when I really darken areas of the Gloss map. Like I think it's gonna do a really stark oily effect, but then it doesn't :(. Still looking for…