In my experience the procedural stuff looks more or less ok after tremendous amount of time spent on tweaking and in fact it's not so easy to make new variations since they often need same amount of tweaking again or you just get something pretty same . It's not that you could get an easy source of nice textures popping…
I took advantage of the Steam sale during the holidays and got Substance Designer 4 and I LOVE it. Here are two muscle cars I did a couple of years ago. I had high resolution models for both and I used them to bake normal maps and ambient occlusion maps in Xnormal. Then I used these maps in Substance Designer to bake world…
I'm sorry to hear about your bad experience with SD :( I can answer a few of the issues you ran into though. The project structure is indeed pretty different from other software, but it serves the purpose of being able to share assets through an entire studio, having those shared resources separate from asset specific…
Alright, I don't want to get any abuse for this as I'm not trying to just be a dick. I'd like to get everyones opinion on substance designer and painter. Honest opinions. I'm at a point where I have to seriously consider abandoning it in favour of a traditional method of texture creation or sticking with it but I can't…