Anyone know why my Curvature_Smooth node is giving me that really harsh gradient? The normal map doesn't contain any information like that. Everything is set to OpenGL, and it works the way it should on the regular Curvature node. Following a tutorial, I'm a noob :sweat:
I think what you want is to use a Color Image Input node (bottom of the space-bar menu) instead of a bitmap node so that you can replace your bakes at runtime. But in the case of Toolbag, I don't think it supports image inputs though.
I saw in this video http://www.youtube.com/watch?v=5WMiRGqk8Po that the guy is using a custom color keyer node where he is able to pick a specific color (from an mat id bitmap). I searched in SD a similar thing but I only found a color to mask node, sadly with the option to "pick". I'm a newbie at SD, so is this color…
Regarding the possibility to expose Gradient Maps keys, there is a necessary limitation on this side to avoid performance issues. The workaround (/way to expose color options) is to use "Uniform Color" nodes. You can expose the "Output Color" parameter to the user. If you need to preseve a specific gradient, you can also…
@rick stirling this is looking really cool so far! The only thing I would say would be to be careful how often you use the actual 'grunge' nodes because they are very heavy. The one you have going into your normal map takes 311ms to process, so you can imagine if you have a lot of those in your substance it can really slow…
So I have a question about the Color blend node. When I use it to blend a solid color over another map, the result appears inaccurate and faded: I get this result, however I am aiming for this: (From Photoshop) What I would expect to happen is for the solid color to be overlayed on top of the other image without any…
Hey Nicolas, Thanks for the answers :) Which option do you mean at 2 though? I've tried all the possible combinations and the best output I could get was the one I posted above. Some other questions: The blend node has an Opacity slider. But that doesn't do anything when I'm already using a mask. IMO the opacity slider…
Ok, I totally forgot I can see the fx maps of the nodes that comes with SD. I think I have to study Splatter Circular Node to see some magic! Thanks for sharing these gifs, they made me want to learn more of the not-so-used fxMaps ;)
I can't see it in your Shape frame, try out a Slope Blur Grayscale node. Attach a Clouds 2 to the Slope. Attach your shape pattern at some point in your node structure that fits what you're going for. Max out the Samples on the SBG node to 32 and drop the intensity to around two or so. Change the Mode to either Min or Max.…