Hey everyone! I've just released a new tutorial, again for free. https://gum.co/haUSe The tutorial will go over how to create an function to fix possible tiling issues that may arise during development of your own Substance Nodes. The example in the video shown will be that of the Herringbone Pattern. This is a slightly…
Hey everyone, finished up another substance study this weekend. I tried really hard to make sure as many parameters we're editable in the substance without bloating it too much. The entire graph can be seeded randomly or you can go make individual tweaks to things like moss amount, mushroom amount / distribution, wetness…