Lee Devonald and I spend an hour and a half going over the skin shader, eyes, hair, and lighting/general character setup. You can re-watch the livestream on the youtubes: [ame="http://www.youtube.com/watch?v=DAyx-C3O1Hc"]Marmoset Toolbag 2 Character Setup - YouTube[/ame] I plan to put together a higher quality 1080P…
Really enjoying the Toolbag 2! I've been doing some more assets to get used to PBR. Here's something I did the other day and posted earlier on the WAYWO thread. I bought Unreal Engine 4 and I'll use that for full scenes, but I will still use TB2 to check all my assets before bringing them there and also for the smaller…
few suggestions to optimize the GUI. 1. ability to put all tabs under one window so user doesnt have to constantly switch between tabs, instead can just scroll if needed. lot of the sub settings can even me minimized to avoid the need to scroll. 2. add quick buttons for "new scene", "open scene" and "save scene" here is a…
You'd probably have better luck getting an answer in the Pimping and Previews section. I'm sorry if this has been answered before, but I did a search and didn't find a sufficient answer. The shadows in the circles should be solid, but the lights aren't calculating them because they aren't solid. I think Marmoset 1 had an…
Quick render during my lunch break of my current WIP. Love it so far, taking some getting used to with the new material setup. Textures were previously made for Marmoset 1, gotta do some tweaking for Marmoset 2. I'm sure this question has been asked but how do you make a mesh double sided? Great work guys!! Gonna purchase…
The latest update appears to have fixed those pesky clipping errors I think, so yay! :) I have noticed something with depth of field though. I'm not certain if it's a bug or is working as intended. Basically capturing my final images at double my screen res seems to adjust the my depth of field settings in the final image,…
Toolbag 2 is better than Blender's physical renderer :P http://developer.blender.org/T37899 At least when it comes to predictable glossiness behaviour. Maybe this question was raised before, but I couldn't find - Do you plan do add support for multiple materials per object and mixing them with a greyscale mask? The UE4…
I played a bit with Toolbag 2 yesterday and one thing made me totally crazy. I'm wondering if I'm the only one that is bothered by this : why is there so much noise in the shadows ? I'm not talking about the grain setting in the camera, but the noise that appears in the shadow maps. The amount of noise visible is insane…
Thanks and Congrast to you for this version!! :thumbup: It's has many useful tools. But I have some issue : 1:Sometimes it shows the underneath mesh's border on top! 2:It shows some sharp uvseams! Even I checked the textures in the old marmoset and I didn't see any uvseam!! 3:And some CastShados issue! And I think the…
Hey EarthQuake. sorry for getting back to ya late! I'm afraid I can't send you the suspect files due to NDA but I can tell you that Toolbag 2 didn't hang or anything. It would just act as if I didn't import anything? But something strange has happened...the suspect files (and subsequent ones too) have started loading up…