Since the latest update (0.11.0) there have been some changes and they're causing me problems. Maybe there are some functions I'm missing, but I haven't been able to find them yet. In the previous version when painting with a material, you could zoom out of the 2D canvas to change the scale of a 'Projected materials' or…
I've been playing around quite a lot with the backface culling option since it was suggested, and I'm still not able to get the behaviour I expect. Using Alignment: Camera, Size Space: Object, and a six sided cylinder with backfacing culling on and an angle even a little below 90, I STILL get streaking -- the only change…
Need better library support for materials - you can specify a material library on the object and save it, but it'd be good to import libraries There is no material search? Masking Need to be able to enable/disable masks Need to be able to import a mask from an image. Need to be able to copy and paste masks from one…
@Rick Stirling There is no material search? => Not yet, we will add it as the material library grows. Masking Need to be able to enable/disable masks Need to be able to import a mask from an image. Need to be able to copy and paste masks from one material to another. Possible live linking of masks so that I make a change…
As Jordan. Masking is a huge task... What I'd like to see is the ability to work on tiling textures with depth masking. IE Using height map information to control where to put painting. It could work on fill up to or fill until, so let's say I have bricks and mortar, select fill up to and fill my mortar with greyish color,…
I bought Substance Painter in the recent sale (about two weeks ago) and I think it's great so far. It has mostly replaced Photoshop for me as I think it's a lot handier to be able to paint in 3D and have layers update across all the different maps in real-time (in addition to the substance effects and particles). However…