I'm having an extremely bad time with SP 1.5 on Windows 10, the driver of my GTX 680 4GB would stop responding and recovers, this happens too often. Just switching on layers will cause it sometimes, add new smart material will also do this, even something as basic as painting will cause this. My document is 2K, with 1…
Hello, I want to convert one of my latest weapons to PBR (I think it's a good idea as I dislike current materials). It's made for CryEngine. Here it is: I started with importing object and after importing normal map I encountered unpleasant surprise: In Cryengine there was no slightest signs or those bugs with this normal…
The idea behind the quick mask tool is to have the possibility to easily (while painting) mask/unmask parts of your model. Kind of Zbrush masking for example. This way you don't have to switch between a layer and its mask in the layer stack. If you need to work in a non-destructive way, the best thing is to use a layer…
Yeup ! A lot of things in Painter for the moment assume a square ratio, like the 2D view. That's something we need to address of course. The solo channels will only display what you paint, so if you want to paint over your normal map loaded in the "additional map" slot you will have to add it in a fill layer at the bottom…
@Justo check this: https://support.allegorithmic.com/documentation/display/SPDOC/Generic+filter In your case you'd have multiple levels, stemming from the same input, and then you'd have multiple outputs. If I'm understanding what you want to do anyway. There's also a video showing making a filter here:…
This is in the works and we are exploring different options, but basically if you own SD, the goal is that instead of using the built-in basic painting tools, you will be able to create a Painter document directly from within SD and see real time changes in your graph as you paint. The other way around we want people to be…
I think I goofed in buying the indie pack. I confused the texture limitation as 4k versus 2k. I could possibly still use it for some assets (though most of mine are 4k), but there is something important I need to know. Is there a way to change the Viewer render type to a more traditional "last gen" setup? The engine I'm…
Hi I have a quick question. I made a wheel in Substance Painter 1.3 and exported the shader channels with the UE4 (Packed) preset. It gave me Albedo, Normal, RoughnessMetallic textures which I could use in UE4. Everything looks good in painter but when I add the roughness channel to the shader in UE4 it looks too shiny to…
Hm, hardness is useful, but doesn't seem to handle what I meant. What I'm looking for is an angle falloff, so when I'm painting on a cylinder or sharp angle, I can minimize the amount that it "streaks" perpendicularly to the brush. Any plans to add a feature like that? Mudbox has a falloff setting like that. Also, is there…
A new build is up! Main changes include:* Added: Allow negative values in the color selector for height map painting * Added: Show preview of the picked material/color * Added: Add shortcuts for the Tools in the Toolbar (1,2,3,4) * Added: Switch Normal format (OpenGL vs DirectX) globally on a project * Added: New Project…