Hey sock , the idea of using the body colors on the helm as u did is interesting . As I dont really like the helm from your drawing (design wise) , I made a version using the elements u had on the concept sheet . We will talk about percentage and stufs later :) cheers
since my dropbox is currently cut off due too much traffic from the rubick set.. only some little news from the fairydragon tadpole ward project (vayne is sitting on the animation): and another project in a VERY early stage of concept: im still struggling a bit with the head at the moment :/
Agreeing with belkun - make the lantern a ward! Lanterns are supposed to light your way, and let you see things in the dark. I think it thematically fits the best. The concept with the lantern on the wooden beams is my favorite. The other designs (like the courier one) seem to rely on the idea of the lantern floating, but…
I do not like the head piece, it kind of silhouette breaking too. Since his head always points to the back creating some flow. The top left looks better as well as the one bottom right to it because it doesn't disrupt the head's flow and the basic silhouette shape. You probably should make some variations of those heads.…
wow, amazing. this is the first time that i got 2 people to write feedback to my work... ths alot belkun and foxclover for the words! u are totaly right with everything. i mostly use those big sheets with everything mixed through each other just as "brainstorming board" before i go into a detail of what i wana do. so…
I think this one car turn out quite nice - I personally always dig sets themed according to real world places and history. My only suggestion (as chatted about earlier) would be to try and give more depth to the belt/belly piece. It stood out nicely in the concept, but looks a bit flat in these 3d screenshots, especially…
thx for ur interesst, but to be honest after seeing ur modellwork i do not want to give it a shot. i mean its nothing personal, i just put work and love in every concept i did - and if they are picked by someone, i want them to become good. i hope u are not mad about me because of that and wish u good luck for ur next…
The valve headpiece is an homage to her alpha design and is not a reflection of her current silhouette or aesthetic. Her current items are very light and almost vertical in their shape, as if the hair is being raised off her scalp. Now let's address your concepts. The reason why the hairdo seem unfitting is because the…
If you post work, expect it to be critiqued. If you don't want it critiqued, don't post it. If you know the works is: Why would you post it? If you are trying get critique on form, color, and silhouette, spend the time to execute it to a degree where you feel comfortable enough/proud enough to exhibit it. If that's not the…
thank you very much guys @pipo i will do the final colors on the texture map when i can test them also ingame. greetings :) @bladeofevilsbane also thx for ur feedback, but i am not a fan of doing such thing as motif for a whole character - its too much superhero-costume like. i think it fits good like it is right now. and…