I'm sure you had a reason for those 4096 textures.. but it seems you are experiencing some alpha issues.. Have you tried alpha masking iso alpha blending? Dunno why the transparency in Sketchfab seems to break every time it's on blending.. it was once fixed but not it seems not anymore.
Still way too much subdivision Look at it carefully, someplace you have 2 edges near each other who have no purpose. Also you have weird topology some places and also Ngon. I would suggest you to start your own thread to get better feedback :) also don't start to texture yet the model is a mess, clean it first. and drop…
You've got waaay too many un-needed edge loops. For a scythe like that I'd probably use a max of ~1.2k tris. As an example I've marked some edge loops in red that you can delete. If you remove those edge loops and zoom out a bit you won't notice a difference in the shape of the model. Just remember: if an edge loop isn't…
Got this Owlchemist that I made for a challenge to throw into this tread. You had to take a base mesh and were restricted by how many polies you could add.
Hi there! this is my first Hand painted project, only basecolor at the moment, i want to learn more about the maps and textures to make better models, hope you like it! https://www.artstation.com/artwork/qev0Nz model
felipealves, thank you! darkmag07, awwww thank you so much, and no problem, i'm really glad it's a bit helpful :D iadagraca, thank you! i'm pretty obbessive about UVs, those could have been a bit better (i accidentally flipped the stomach D: ), but i was really excited to bake out an AO and a Skylight and start texturing…