Paint over my sculpt? In Zbrush? No. I took grabdocs of different shaders and overlayed them to get a cool base diffuse, then did minor hand painted tweaks in Photoshop.
Hey guys just wanted to share my first rock, I sculpted it in zbrush and textured it in substance painter, minor photoshop tweaks. This is the same rock but I textured it twice.
Now this is my kind of thread. So much awesome inspiration already. Just a load of great techniques. Below is an experiment and a bit of a hobby I've gotten into. Using the iPhone app 123d Catch, I've been capturing real world organic shapes and surfaces for zbrush alpha use. Instead of using that old technique of zbrush…
Been trying to get better at making rocks lately and here's today's doodle. Still not happy with how featureless they are turning out but I'm starting to get a workflow down at least! UE4: Zbrush:
My first rocks and Zbrush sculpts, textured with Quixel 2. They are a little too smooth looking for my liking, but I guess they could pass as those smooth rocks you find at the beach?
model Hey guys! I've been inspired by this thread to make my own geological example. First time trying this in ZBrush! I want to quickly get better, any and all C+C is appreciated!
Hi! I'm new to polycount. Here is my last work tileable texture for Stone Wall/Floor. Any criticism are highly appreciated! P.S. Made with ZBrush from ground up. Unity In-engine render.
I have been following this: http://www.digitaltutors.com/tutorial/2013-Creating-Rock-Structures-for-Games-in-ZBrush-and-Unreal-Engine Quite good. This one is also good: [ame]https://www.youtube.com/watch?v=5zba75oVqxw[/ame]
Great thread! Here's some work I recently did for EverQuest Next: Landmark. Forgive the upside down Obsidian Roof tiles, there was a bug when the shot was taken :P All made from scratch in zbrush. No Photo sourcing.