Well this is what I have done for the month, minus a week because I started late. It doesn't look like much, but I've learned so much from this. I've never imported my own assets into UDK before, nor had to make separate UV's for lightmaps. As you can see there are none of the smaller assets in the scene yet. I'll continue…
@AzzaMat: Love the choice of putting particle in the light cone. Another question I have is how did you do the cone? Great work so far. Really looking forward to seeing your finished piece. @m4dcow: Lovely work on the bar. My only suggestion would be to pay attention to how the stone oven has an arched shape at the bottom…
I like the way those wood beams look m4dcow. You should increase the normals out a tiny bit more on those and see how it looks. I wanted to take on the floor first since it had some interesting cracks here and there. I created a tileable texture, and scuplted a couple of variations of cracks and chips. Then I hand painted…
Just to clarify and make sure, I had to double check a hunch I just had. Simon, your work is amazing, and I would feel all too offended if my own work were not recognized either. I believed I saw your name and indeed I did, however it is not exactly easily seen. They tagged you right under the concept and linked it to your…
Here's where I'm at: got most major things modeled and UVed. I need to work on the lightmap UVs though, which are the bane of my existence. I still don't have any high poly stuff, or textures. So I guess taht's my next step to give me a break from UVing. @inwar: I really love what you have so far, the wood textures are…
Would anyone out there have a sort of tutorial/s for the following?: - Making custom textures (namely for the floor tiles, walls, pipes and such) - Transition from Maya (and other software) into UDK or CryEngine SDK - Anything that might help with regards to this monthly noob challenge Though I will go through the internet…
Hey all, Looking good so far people, I'm impressed at how fast you all work :D Unfortunately I couldn't sit down and get started till later in the day due to ordered to do the garden followed by a visit by the old lady but here we go. About half way done on the block out, with some minor details just to make sure the…
Great work so far, everybody. @AzzaMat: Great idea on the texture for the bottles. @GenericGoodGuy: I think you can make the ceiling higher. Considering that the barrel tables reach the waistline, a character jumping would hit their head on the ceiling. I'm still working on my entry, just had issues getting the height…
So I am completely new to this site and this is my first post. I have been working on a new portfolio for work in the gaming industry. I saw this competition and decided to give it a go. I am looking for feedback as I will be sending out resumes near the end of this year. Hopefully I can keep up with the rest of you guys!…
Put it all into unity, some things came out a bit weird, but overall I'm happy with it - some lighting problems with my bottles not included. @Pennywise - I really like some of the extra details you've added like on that bar window thing, your wood texture looks super nice also, but your scene looks really squashed and too…