my weaver item as it stands currently. lookin fer some crit before i submit it. note: i haven't properly resized the textures yet (they're at 4x) so the automatic recompression is giving less than optimal results. just to nip that observation in the bud. I'd like to try to get one more item in before the end of the month.…
again a prime example why i suggest some modelling before you dive into zbrush, the sculpt is pretty mushy, which in return makes the texture feel blurry. Sculpting the wraps out of the same piece takes a lot of work to look proper, while some simple retopo and sculpt over would take less than 5 minutes to look nice and…
Speaking of Plague Doctor inspired skulls, I never got to work on or finish my concept from last month, but that's alright since it seems to fit like a glove for this months! A forge spirit for Invoker!: He's a bit more enthusiastic than the default forge spirits. Not focusing too much on the body, since that'll be a near…
Nice work on the chest doubleleaf! kendmd - Cool lion weapon :) @Hellmouth & Neox - Thanks for the critiques guys. I can definitely see what you're saying, and considered it myself before starting on the item. However most of Pudge's items are a little off kelter from much of the dota2 art (jean overalls, jason-like mask,…
Hey guys, I've never done anything like this before so I could really use feedback. This is a very WIP Invoker Forge Spirit. Trying to work out what shapes work on the body before focusing on the face. The original Forge Spirit model reads as more of a molten rock/lava creature to me, while the spell description says…
hi guys! as coyo.te remembered we need to start the voting since noone complained about the first posts i think its everything right im shipping to Seattle in couple hours and i will need some help on the voting this month. Coyo.Te, since this month you helped on the finished entries could you do another favor? to create a…
I already had sets in mind for two Dire heroes before we came up with this theme... I could always just release several single items that coincidentally match. ;) AlexDascal: I agree with mihalceanu. Don't be afraid to use big, bold forms. There is a matcap that makes your sculpt into a perfectly flat silhouette, apply…
Chaos Knight wep wrapped up and submitted, I feel as though this one really made me work each step of the way. Reworks on the base mesh, holes in my highpoly from the mudbox retopo that i didn't notice until it was way to late, much time spent reworking the texture in photoshop after the initial mudbox paint didn't really…