New in Skyshop 1.04: none of the above-mentioned bull-crap! I just posted about a couple of new features people might otherwise miss in the new release on the Unity Forums Some copy-pasta: As you're playing around with 1.04, be sure to check out the included documentation and the hefty change-log at…
This is a complicated question but let me take a crack at it. It helps to think of the Skyshop Sky object as another dynamic light in your scene. Objects with lightmaps can still be lit by other lights in the scene; think muzzle flashes, vehicle headlights moving around, etc. All these other lights are added on top of…