@Kisel Love the grumpy old man look you've got into him @Moof Love her @Haz Awesome bust and can't wait to see you do that pic by Moof! @JoshuaC More happy dancing creatures! More! Cross post, polypainted the Zoanthrope.
This is based off an original concept from creature box http://creaturebox.com/ the fat guy took like 3 or 4 hours i have a timelapse that i will post at some point i guess haha if anyones got tips on rendering it would be great thanks
Some great art here ! Amazing ! Here is some handpainted creatures to add some fresh stuff to my aging portfolio. Available for sale at the unity asset store [vv]55946464[/vv] [vv]56031257[/vv] Critcs welcome ! Sorry for the large pics :S
I haven't had much time to work on her but I made some progress with the high poly (thread ): I also went ahead and rerendered creature I made some time ago so I can use it for my portfolio. This time in the awesome Marmoset :)
Hi polycount! Now working over model based on Jaemin KIM creature concept. At first i started with highpoly and here is turnaround shot. Now working with beauty shot from pose nuber one. Later i will continue with middlepoly and put it into UDK for great ingame shot.
SUPEEEEERRRRRRRRRRR! @Abrvpt Thanks! It's taught by Peter Konig, who's an absolute legend in creature design. Very pleased with it so far, my only regret is that I can't spend more time on it. :< This is his class demo for the first project. Fucking nuts. http://cghub.com/images/view/710613/
Some sort of. . . Demon crawler creature, yea don't ask. Sculpt done, retop almost done, probably UV and bake by Wednesday. Not sure on the legs, may work on them some more before I get too far - not a pro or anything, rarely do high poly stuff.
Hell Knight from 'Doom' the Movie. I've seen a few sculpts of some creatures from the game so I thought I'd try creating one from the movie. Always been a fan of Doom. Rendered in keyshot. Bigger/better quality version here: http://cghub.com/images/view/492977/
An update on the teeth and gums material + changes to the fur to make it more bunny soft and less coarse. To do: finish modeling ears and paws, groom the fur (directions), give him a pose and expression, check eye materials, work on the grass, environment and lighting. I hope he looks like a less nightmarish plushie…
Here's something I worked on last week. My goal was to create a portrait per day for five days. I wanted to try out some of the techniques I've learned from watching Neville Page and Ben Mauro work their magic at a Creature Design Workshop at FZD last year. More importantly, it was to become more familiar with color/…