@KennyTies: Thanks! :) For the screens, I first copied them from the original concept. Then I recreated them with shapes, text and brushes. @Esselle: Maybe your shader for the reflection is not setup correctly. I had a similiar problem before. Are you using the screen position node? If so, make sure you set it to screen…
When you import it, set to TC_normalmap, and when its imported, double click, and set it to tc_normalmap_uncompressed.Dont care about the strange color
In max I would set it up as a multi sub object, with standard materials using the crytek shaders, one in each slot you want t to use. Then assign the material id to the polys. So for sub material two use a material is of Twp, ect. Then assign the multi sub to the object and export. Once in cry engine with your object in…
Thanks Obscura, for your reaction. i do it like you. i only don't have problems with the edge normals. maybe thats because i am in maya. I don't know if other people can add more info to this, Specially when you do use the modular uv method So please tell your way of uv mapping this. Thanks again.
mhh how demotivating ;) - looks great man! On the normalmap i can see, you did go for modular build but split the entire environment in bigger parts ? Can you show us some wires/Uv ? I still have issues with the uving and texturing - how to reuse some parts. It all seems baked and some zbrush work - is this right ? Very…