the qc file I edited myself to the appropriate directory, but as there are no other qc files in the dota 2 test folder, I am not sure where to place it. I tried placing it in the scripts folder and in the models/heroes/juggernaut folder, but none of both worked i tried following the general structure of the rest of the…
I see some people are testing their items in-game by replacing models in the test client, as opposed to the Workshop previewer, and I assume this is the way to go if you want to equip your complete set at once? Could someone outline this process? I'd greatly appreciate it. EDIT: As I understand it, I'm supposed to unpack…
Nah the cloth file is located in the lone_druid model folder. It's never hidden. Assuming you don't change any of the bone structure on a hero that already uses cloth then yes, all you need to do is modify the .cloth file and rig your item appropriately. It's when you need to add new bones to the rig that things get…
To view your custom set together in-game: I have done the above and added my experiences in red to the quote above for better understanding you should review my version as I have already done this last night and got it to work like this and it worked for me. Best of luck, people. Corrected myself: Also I had to compile the…
ok guys, i think there is some missing informations here when you extract the files with gfscape you extracted that version of files but the games sometimes get update, on the test is usually at tuesdays and the beta on wednesdays sometimes that updates changes a lot of things like the one for the helloween, so if you dont…
Once again I've been trying things for hours and nothing is working. I think the part that's losing me is... 1) I have the particle set up and ready to go and I put it in the appropriate folder (particles/econ/items/hero)<-is this the right folder? 2) I have the qc file edited with the $attachment command, I've tried both…
@Gumbata: I see,there was no way around! xD I read trough the setup of the masks and now all works perfectly fine,thanks :) About the folder to delete from time to time,as for now I know about "materials" and "models" but during the import process I saw "materialsrc" ...where's that located?! :S
@Reza this commands told Dota 2 to load all content first from the game folders and later from vpk files. So If you put your compiled ward with same name for files as default Veno ward it will be replaced and you will be able to see it in normal Dota2 game or practice game after using Veno skill :)
hey kite I ninja'ed you :D yeah I dl'ed models from the dota page. I hate decompiling :D Everytime is a fresh start and I can never find the correct path to place the decompiler, etc.. and it takes forever to get the right folder. TF2 has like 7 folders that closely match the decompiler instructions but NONE that exactly…
It does refresh but only if you change the file name; usually my in-game item testing ends up with a bunch of files like this: asd asd1 asd12 asd123 asd1234 And so on. Or if you want to keep your folders clean you can just close Dota 2 and open it again and use the same file name over and over.